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API Documentation
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An interface to define objects that can be exported using this component.
Definition: Exportable.h:15
A bounding box. Often used to encompass object's bounds in the world.
Definition: BoundingBox.h:14
virtual void importClassFromTree(nkExport::Node *rootNode) override
virtual void exportClassToTree(nkExport::Node *rootNode) override
An entity in a render queue. It drives the shader and possible graph position for a set of renderable...
Definition: Entity.h:15
A node in the tree structure representing the data to export / import.
Definition: Node.h:42
void setDirtyNodeTransform(bool value)
BoundingBox * getBounds() const
Entity * getParentEntity() const
Holds information about a sub entity, a renderable exposing the geometry.
Definition: SubEntity.h:12
void setParentEntity(Entity *ent)
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
Holds information about a mesh. Used as a basis to render 3d models.
Definition: Mesh.h:14