API Documentation
ResourceSetLoadQuery.h
1 // ResourceSetLoadQuery.h
3 //
5 
6 namespace nkGraphics
7 {
11  class DLL_GRAPHICS_EXPORT ResourceSetLoadQuery
12  {
13  public :
14 
23 
35  bool getScene () const ;
39  bool getMeshes () const ;
43  bool getShaders () const ;
47  bool getShaderPrograms () const ;
51  bool getCompositors () const ;
55  bool getDefaultCompositor () const ;
59  bool getRenderQueues () const ;
63  bool getSamplers () const ;
67  bool getTextures () const ;
71  bool getBuffers () const ;
75  bool getBlendState () const ;
79  bool getDepthStencilState () const ;
83  bool getRasterState () const ;
87  bool getCameras () const ;
88 
94  void setPath (const nkMemory::StringView& value) ;
106  void setScene (bool value) ;
112  void setMeshes (bool value) ;
118  void setShaders (bool value) ;
124  void setShaderPrograms (bool value) ;
130  void setCompositors (bool value) ;
136  void setDefaultCompositor (bool value) ;
142  void setRenderQueues (bool value) ;
148  void setSamplers (bool value) ;
154  void setTextures (bool value) ;
160  void setBuffers (bool value) ;
166  void setBlendState (bool value) ;
172  void setDepthStencilState (bool value) ;
178  void setRasterState (bool value) ;
184  void setCameras (bool value) ;
185  } ;
186 }
nkGraphics::ResourceSetLoadQuery::setShaderPrograms
void setShaderPrograms(bool value)
nkGraphics::ResourceSetLoadQuery::setSamplers
void setSamplers(bool value)
nkGraphics::ResourceSetLoadQuery::getBlendState
bool getBlendState() const
nkGraphics::ResourceSetLoadQuery::setScene
void setScene(bool value)
nkGraphics::ResourceSetLoadQuery::getRasterState
bool getRasterState() const
nkGraphics::ResourceSetLoadQuery::setRenderQueues
void setRenderQueues(bool value)
nkGraphics::ResourceSetLoadQuery::getShaders
bool getShaders() const
nkGraphics::ResourceSetLoadQuery::getScene
bool getScene() const
nkGraphics::ResourceSetLoadQuery::getMeshes
bool getMeshes() const
nkGraphics::ResourceSetLoadQuery::setCameras
void setCameras(bool value)
nkGraphics::ResourceSetLoadQuery::setShaders
void setShaders(bool value)
nkGraphics::ResourceSetLoadQuery::setAugmentCallback
void setAugmentCallback(ResourceDeclAugmentCallback *value)
nkGraphics::ResourceSetLoadQuery::ResourceSetLoadQuery
ResourceSetLoadQuery()
nkGraphics::ResourceSetLoadQuery::setCompositors
void setCompositors(bool value)
nkGraphics::ResourceSetLoadQuery::getCompositors
bool getCompositors() const
nkGraphics::ResourceSetLoadQuery::getTextures
bool getTextures() const
nkGraphics::ResourceDeclAugmentCallback
A callback called whenever a resource is being processed, during a save or load of resource set.
Definition: ResourceDeclAugmentCallback.h:20
nkGraphics::ResourceSetLoadQuery::setDefaultCompositor
void setDefaultCompositor(bool value)
nkGraphics::ResourceSetLoadQuery::setBlendState
void setBlendState(bool value)
nkGraphics::ResourceSetLoadQuery::setDepthStencilState
void setDepthStencilState(bool value)
nkMemory::StringView
Class holding information about a string, with no ownership over the data.
Definition: StringView.h:22
nkGraphics::ResourceSetLoadQuery::setMeshes
void setMeshes(bool value)
nkGraphics::ResourceSetLoadQuery::getDefaultCompositor
bool getDefaultCompositor() const
nkGraphics::ResourceSetLoadQuery
Holds information about a resource set (project) load query.
Definition: ResourceSetLoadQuery.h:12
nkGraphics::ResourceSetLoadQuery::getBuffers
bool getBuffers() const
nkGraphics::ResourceSetLoadQuery::getSamplers
bool getSamplers() const
nkGraphics::ResourceSetLoadQuery::setTextures
void setTextures(bool value)
nkGraphics
Encompasses all API of component NilkinsGraphics.
Definition: BoundingBox.h:7
nkGraphics::ResourceSetLoadQuery::getShaderPrograms
bool getShaderPrograms() const
nkGraphics::ResourceSetLoadQuery::getCameras
bool getCameras() const
nkGraphics::ResourceSetLoadQuery::getRenderQueues
bool getRenderQueues() const
nkGraphics::ResourceSetLoadQuery::setRasterState
void setRasterState(bool value)
nkGraphics::ResourceSetLoadQuery::~ResourceSetLoadQuery
~ResourceSetLoadQuery()
nkGraphics::ResourceSetLoadQuery::getDepthStencilState
bool getDepthStencilState() const
nkGraphics::ResourceSetLoadQuery::getPath
nkMemory::StringView getPath() const
nkGraphics::ResourceSetLoadQuery::getAugmentCallback
ResourceDeclAugmentCallback * getAugmentCallback() const
nkGraphics::ResourceSetLoadQuery::setPath
void setPath(const nkMemory::StringView &value)
nkGraphics::ResourceSetLoadQuery::setBuffers
void setBuffers(bool value)